Loup-Garou

Also known as:
Wolf-Man, Night Walker, The Changed One

Altered Dimensions — Field Report

The entity identified as a loup-garou was tracked across three rural crossings before containment teams understood the pattern: livestock attacks followed by human movement that did not match injury reports. Witnesses described a wolf that walked “like a man who had forgotten how,” and a man who avoided mirrors and moonlit spaces. Capture efforts consistently failed when approached directly; the creature’s behavior suggested both awareness of pursuit and a desire not to be fully seen in either form.


Taxonomy Tags:
Power Source: Supernatural · Intelligence Level: Intelligent · Biome: Forest, Rural · Origin: Cursed · Threat Scale: Moderate · Physical Form: Hybrid · Behavioral Disposition: Predatory · Social Structure: Solitary · Narrative Role: Corruptor · Environmental Interaction: Leaves No Trace


Physical Description

In its transformed state, the loup-garou appears as a tall, powerfully built wolf-like creature with elongated limbs and an unmistakably upright posture. Its fur is coarse and uneven, often patchy along the shoulders and spine, revealing skin beneath. The face retains a disturbing symmetry, with eyes that suggest human focus rather than animal instinct. Tracks left behind are inconsistent—sometimes lupine, sometimes almost human—and often fade or become indistinct within a short distance.


Taxonomy Overview

The loup-garou is classified as supernatural due to its apparent violation of biological constraints and its association with transformative states rather than physical mutation alone. It is fully intelligent, capable of planning, deception, and restraint, though these faculties may be impaired during heightened predatory states. The creature is most commonly encountered in forests and rural regions where isolation allows its movements to go unnoticed. Its origin is widely believed to be a curse—voluntary or imposed—passed through ritual, inheritance, or moral transgression, though alternate explanations persist. It represents a moderate threat: individually dangerous, especially at close range, but limited in scale. Physically hybrid, it bridges human and animal forms without fully belonging to either. Behaviorally predatory, it hunts opportunistically rather than indiscriminately. It is solitary by necessity, avoiding prolonged contact to conceal its condition. Narratively, the loup-garou functions as a corruptor, embodying the erosion of identity and control. Despite violent encounters, its presence leaves little lasting environmental evidence beyond unexplained loss.


Encounter Frequency & Usage

Encounter Frequency: Rare. The loup-garou is best used as an investigative or moral encounter rather than a simple combat challenge. In fantasy settings, it may be treated as a classic curse or supernatural affliction; in modern or no-magic games, as a dissociative or physiological anomaly tied to lunar cycles, stress, or unknown triggers. It works especially well when players must decide whether containment, cure, or destruction is the appropriate response.


Stat Blocks

OpenD6 Stat Block

Strength: 4D
Dexterity: 3D
Intelligence: 3D
Perception: 3D
Wits: 2D
Presence: 2D

Special Abilities

  • Transformative State: The loup-garou may shift between human and hybrid form under specific conditions (GM-defined triggers such as time, stress, or exposure).

  • Predatory Focus: When pursuing a single target, the loup-garou gains +1D to Perception rolls related to tracking or ambush.

  • Reluctant Control: When transformed, complex social or abstract actions may require a Moderate Wits roll to perform.

Move: 12 (hybrid), 8 (human)
Scale: Character
Fate Points: 0
Character Points: 0


Basic Fantasy RPG Stat Block

Armor Class: 15
Hit Dice: 4 (18 hp average)
Move: 40’
Attacks: 2 claws (1d4/1d4) or bite (1d6)
No. Appearing: 1
Save As: Fighter 4
Morale: 8
Alignment: Neutral
XP Value: 125

Special Abilities

  • Change Shape: May shift between human and hybrid form under GM-defined conditions.

  • Keen Senses: Surprised only on a roll of 1 on 1d6.

 

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